iRacing Arcade Review: Is it ever okay for hardcore sim racers to just have a bit of fun?
Let’s imagine the following situation: You are sitting in your high-end rig. The 25 Nm wheelbase is humming quietly, the load cell pedals are waiting for the perfect pressure point, and you’ve just finished a nerve-wracking 60-minute stint in the IMSA series. You successfully defended your iRating, your shirt is soaked in sweat, and your brain desperately needs a break. But you don’t really want to step away from the steering wheel completely either. Exactly for moments like these, there is a niche in our hobby that is often smiled at but is extremely important: the arcade racer. And now, of all companies, the developer of the undisputed hardcore simulation par excellence is stepping onto this stage. We are talking about iRacing Arcade. We at SimUltimate rubbed our eyes in surprise, put our telemetry tools aside for a moment, and took a very close look at the game through our strict sim racing glasses. Can a game with roots in uncompromising motorsport convince as a fun after-work racer? The answer is a clear but fascinating yes and no.

Licenses, Looks, and Liveries: Real Motorsport in Miniature Format
Let’s not kid ourselves to begin with, the visual presentation of this title has turned out absolutely fantastic. The game uses a colorful, almost cute cartoon look reminiscent of toy cars, but it runs buttery smooth even on mid-range PCs. The real highlight for us motorsport nerds, however, is that iRacing has brought its massive licensing power to the table. You aren’t blasting through made-up fantasy canyons here, but across extremely well-captured, lovingly shrunken miniature versions of real race tracks. A total of fourteen tracks are available, including highlights like Miami, Imola, Bahrain, or the Tsukuba Circuit in Japan, which has even been equipped with a tongue-in-cheek “Funlop” tire arch. The fleet with eight vehicle classes is also impressive. From the small Fiat 500 to classic touring cars and LMP2 prototypes to modern GTPs and Formula cars, everything is represented.

To give the whole thing a personal touch, there is an surprisingly deep customization area. You can completely customize the colors of your own helmet, race suit, and car liveries. Naturally, we immediately built a team in the classic McLaren Papaya design, even if the reality of Formula 1 is sometimes painful for McLaren fans. In career mode, things are taken a step further by building your own campus. You unlock workshops, R&D departments, and garages, which initially feels like a motivating mini-version of SimCity, even though the grind for in-game currency unfortunately becomes a bit too steep and tedious later on.

Driving Physics and AI: Between Pure Arcade Fun and Bumper Car Frustration
So let’s get into the car and come to the most important part: the driving physics. Forget brake bias adjustments, trail braking nuances, or complicated MGU‑K management. iRacing Arcade reduces driving to exactly three inputs: steering, throttle, and brake. On the one hand, this extreme simplification is incredibly refreshing. It is the epitome of the “pick-up and play” principle. You jump in and are immediately at the limit. To our pleasant surprise, the different vehicle classes actually feel fundamentally different, which shows us that deep down in the code, the DNA of a real racing game does slumber after all. On the other hand, this simplicity reveals a certain emptiness after a few hours. Where a Mario Kart keeps us entertained with drift mechanics, boost chains, or items, iRacing Arcade offers no real driving depth that one could master. You hammer down the straights, stay on the racing line, and try to survive the chaos.
And chaos is the right keyword here, because the AI opponents on the track show absolutely no mercy. The virtual competitors drive extremely aggressively and will push you off the track without hesitation. This wouldn’t really be a problem in a fun racer if the game didn’t simultaneously use an extremely harsh penalty system. As soon as you exceed track limits, your car is throttled down to walking pace for a few seconds. This feels extremely frustrating when you really just wanted to drive a clean race but were pushed into the grass by the AI. The only working tactic is to turn the tables and ram the opponents into the penalty zones bumper-car style. This is fun in the short term, but has little to do with racing.

Where the Sim Racer’s Heart Bleeds: Missing Strategic Depth
But where the sim racer in us truly despairs is the absolute lack of fundamental motorsport elements. The game does simulate tire wear and fuel consumption, which eventually forces you to make a pit stop, but this stop is pure boredom. You drive into the pits, your car stops, and you just watch. There is no choice between different tire compounds, no weather strategy, and no interactive mechanics to speed up the stop. It is simply wasted strategic potential.
Even more severe, however, are the decisions regarding the user interface. For a game bearing the name iRacing, it is an almost unforgivable mistake that there are no delta times whatsoever. No time gaps to the car ahead or the pursuer are displayed, and there are no sector times. You are basically driving completely blind and have no idea whether you are catching up or losing time, which makes strategic driving impossible. To make matters worse, gigantic, un-toggleable name tags float above the opponents’ cars, completely blocking the view of the apex in tight corners. Things like this leave us scratching our heads at the rig.

Half-Baked Game Modes and a Bumpy Multiplayer
The game modes also feel somewhat half-baked in parts. In “Free Play” mode, for example, you can drive a real qualifying session to determine your starting position. However, if you start a race in career mode, this option is completely missing and you always have to start from the very back to plow your way through the field. The AI difficulty can be adjusted seamlessly from 0 to 100 in free play, but in the career, there are only five rough tiers. Often you are stuck exactly between two tiers: one is yawningly boring, on the next you don’t stand a chance. Last but not least, there is an online multiplayer, but it is currently limited to private lobbies via code entry. A public matchmaking system, to just quickly compete against a few strangers from all over the world, is completely missing.

A Worthwhile Pit Stop for In-Between?
Our conclusion at SimUltimate is therefore mixed. iRacing Arcade is a game that somehow finds itself stuck in the middle. It wants to be an accessible arcade racer, but lacks exactly those deep gameplay mechanics that give these games their long-term appeal. At the same time, it carries a big sim racing name on its hood, but ignores basic motorsport features like time gaps and qualifying in the main mode.
Should you get it anyway? If you just want to turn your brain off after an exhausting league night and throw cute mini-Porsches around real tracks in a relaxed atmosphere, this title is a wonderful snack for in-between at its asking price. But if you are looking for a deep racing game with strategy and polish, you will quickly reach its limits here. We sincerely hope that the developers will add a bit more structure, public matchmaking, and above all, damn delta times with upcoming patches!











