The open secret has been revealed: iRacing confirms NASCAR 26
It was basically only a matter of time. When iRacing secured the rights to the official NASCAR console games in 2023 and unmistakably named the first title NASCAR 25, you could work out the strategy on a napkin. A game with a year in the title practically screams for an annual release cycle. But until today, there had been no concrete statements from headquarters. That has now changed. Kevin Bobbitt, Vice President of Marketing at iRacing, let the cat out of the bag in the company’s own Downshift Podcast and confirmed that NASCAR 26 is already deep in development. They promise us “cool things” and news in the very near future.
For us at SimUltimate, this announcement triggers mixed feelings. On the one hand, we are incredibly relieved that the NASCAR licence, after the absolute disaster under the previous developer Motorsport Games, is now under the umbrella of the newly founded iRacing Studios. The first attempt last October and November was a rock-solid foundation. The game looked good, drove reasonably well and proved that iRacing can also put together mainstream simcades for PlayStation and Xbox. On the other hand, as experienced simracers, we know exactly what massive risk a twelve-month rhythm carries.

We know the phenomenon of annual updates from series such as EA’s F1 games. When a development studio is forced to put a new full-price title on the shelves every year in time for the season, deep innovation often falls by the wayside. You get an update to the liveries, maybe a reworked menu and a few new drivers, but the fundamental driving physics and force feedback stagnate for years. This is exactly where iRacing now has to prove that they are cut from a different cloth. NASCAR 25 was a good start, but we expect noticeable progress from NASCAR 26 in tyre modelling, AI and strategic racing depth. The community’s expectations of the iRacing name are simply too high for them to serve us last year’s game with new sponsor stickers.
The fact that work is being done at full speed in the background is also shown by the involvement of NASCAR legend and iRacing executive Dale Earnhardt Jr., who already hinted in April that he is working on a soundtrack with nineteen songs for the new game. It is also planned that players will be able to control exactly which tracks they want to hear and which ones they do not. That shows a nice love of detail, but quite honestly: for us at the rigs, the music in the menu is absolutely secondary. We want to hear the V8 engine roaring at the limit and the chassis working over the curbs. If the developers put this same love of detail into revising the force feedback, then we could have a really strong title coming our way this autumn.
We will be keeping an extremely close eye on the developments around NASCAR 26 and will put the promises to the test on the asphalt as soon as the game is available. Anyone currently considering whether to turn into the console ovals can’t go wrong with its predecessor NASCAR 25, but anyone hoping for the big new features should perhaps hold on to their budget until the first real gameplay trailers for NASCAR 26.










